In this exercise, we??™ll use the crossing boxes technique as the starting
point to build a child??™s rocket ride-on toy, as shown in Figure 5.1.
Before you begin, copy the Red Rocket folder from the CD to your hard drive where you
keep your other 3ds Max projects. Set your project folder to the Red Rocket project you
just copied (File ??” Set Project Folder).
1. Open a new 3ds Max file by choosing File ??” New.
2. Go to the Customize menu ??” Units Setup. In the dialog box, set the units to Generic.
Generic units are the 3ds Max??™s default units??”one Max unit equals one inch.
Figure 5.1
A photograph
of a child??™s Red
Rocket flyer
184 ?– chapter 5: Modeling in 3ds Max: Part II
Figure 5.3
The Front View box
is moved up.
Figure 5.2
The Keyboard Entry
panel for creating
the box
building the red rocket ?– 185
3. Go to the Create panel to create a box (click the Geometry button ( ) and, under
Standard Primitives in the pull-down menu, click the Box button.
Instead of creating the box with the click and drag method, we will use Keyboard
Entry, as shown in Figure 5.2. Expand the Keyboard Entry rollout. Make sure the
Perspective View is selected. Leave the XYZ parameters all set to 0; this will place the
box at the origin point of your scene.
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