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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"


Topics in this chapter include:
?–  Building the Red Rocket
CHAPTER 5
Building the Red Rocket
Using reference materials will help you efficiently create your 3D model and achieve a good
likeness in your end result. The temptation to just ???wing it??? and start building the objects is
strong, especially when time is short and you??™re raring to go. This temptation should always
be suppressed in deference to a well thought-out approach to the task. Sketches, photographs,
and drawings can all be used as resources for the modeling process; you can place them in a
scene as backdrop images and model over them. Not only are references useful for giving
you a clear direction in which to head, but you can use references directly in 3ds Max to help
you model. Photos, especially those taken from different sides of the intended model, can
be added to a scene as background images to help you shape your model.
Creating Planes and Adding Materials
There are two common approaches to adding backdrop images for modeling in 3ds Max.
You can use the viewport??™s Background Image feature or you can use the crossing boxes
technique, which involves placing the reference images on crossing plane objects or thin
boxes in the scene.


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