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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"


Modeling is an artful craft. It is best to know where you are trying
to go in your mind??™s eye, so you can effectively get there with your
models. Becoming a good modeler takes time and patience; so stick
with it.
summary ?–  181
Figure 4.93
Check the smoothing
to make sure the
knuckles look good.
Modeling in 3ds Max: Part II
Building models in 3D is as simple as building them out of clay, wood, or
metal. Using 3ds Max to model something may not be as tactile as physically building it,
but the same concepts apply: You have to identify how the model is shaped and figure out
how to break it down into manageable parts that you can piece together into the final form.
Instead of using traditional tools to hammer or chisel or weld a shape into form, you
will use the vertices of the geometry to shape the CG model. As you have seen, 3ds Max??™s
Polygon toolset is quite robust.
In this chapter, we will tackle a more complex model with a children??™s Red Rocket toy.
We will use the Editable Poly toolset, the Lathe and Bevel modifiers, and the Loft compound
object to create the toy. We will also examine the use of QuickSlice (to add detail)
and Booleans (to easily create interesting indentations on an existing surface).


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