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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"


Tension??”This parameter controls the Edge tension value, which essentially pulls vertices inward or outward from the
plane, creating a concave or rounding effect, respectively. You can see how the edge is concave in this graphic.
modeling a hand ?–  179
2. Select the polygons at the base of the fingers and hold the Ctrl key down, which will
allow you to select all four polygons, as shown in Figure 4.90. Select the Tessellate Settings
button under the Edit Geometry rollout. You are going to use the Edge option
with Tension set to 0. Click OK, and your hand should tessellate as in Figure 4.91.
3. Switch to Vertex mode and select the vertices in the center of the subdivided polygons.
Right-click to access the shortcut menu and choose Move. Move the vertices up
away from the hand along the Z-axis, as shown in Figure 4.92. Check the Use NURMS
Subdivision box to see the smoothing of the hand with the raised knuckles (as shown
in Figure 4.93). You may want to go back to Vertex mode while in NURMS to use the
SubDs cage to refine the changes. Continue to edit until you are satisfied with the
look. Don??™t forget to save another iteration.
Figure 4.92
Raise the knuckles.
Figure 4.


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