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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

88).
Figure 4.87
See how the
smoothing will
affect the detail you
are adding to the
fingers.
178 ?–  chapter 4: Modeling in 3ds Max: Part I
See the sidebar in this section titled ???Tessellate Options??? for more on Tessellate before
you use it in the following steps.
Continue with these steps to add detail with the Tessellate function:
1. Before you tessellate any of the polygons on the hand, edit the poly size. The polygons
are too long and they should be squarer. Select the lower edge of the polygons and
move them closer to the base of the fingers, as you can see in Figure 4.89.
Figure 4.89
Move the edges to
make the knuckle
polygons squarer.
Figure 4.88
The Tessellate
Selection window
TESSELLATE OPTIONS
Edge??”Vertices are inserted in the middle of each edge of the selected polygon, and a line is drawn connecting the
new vertices to form new edges inside that polygon. The number of new polygons will be equal to the number of
sides on the original polygon.
Face??”A vertex is inserted into the middle of the selected polygon, and edges are drawn from the original vertices of
the polygon to the new vertex. Again, the number of new polygons will be equal to the number of sides on the original
polygon.


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