Now,
select a polygon on the hand and right-click to access the shortcuts menu. Select
Transform ??” Move. Move the polygon in any direction. The polygon will pull the surrounding
polygons with it, but the selection is softer (Figure 4.85). This makes it possible
to model in a push and pull fashion, just as if molding clay.
You don??™t want to save what you have done with the SubDs, so either undo all the
smoothing changes or reopen the last saved file. You will probably find it easier to work
with the boxy hand before the NURMS smoothing. You can also just uncheck the Use
NURMS Subdivision. You will come back to this later.
Adding Detail to the Hand
You are going to begin adding some simple detail to the hand. One of the easiest ways to
do this is using the Cut tool, which is a part of the Cut and Slice Group. You will find the
Cut tool in the Edit Geometry rollout, which is shown here.
Figure 4.85
You can mold the hand by moving polygons.
Figure 4.84
When Isoline Display is turned off, all of the faces added by the smoothing operation
are shown.
176 ?– chapter 4: Modeling in 3ds Max: Part I
The Cut tool allows you to divide an edge at any point. You then divide a second edge
at any point, and the tool will create a new edge between the two points.
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