Figure 4.83 shows the hand
before and after you apply the NURMS Subdivision.
2. Once the smoothing is applied, you will see an orange cage surrounding the hand if
you are in any sub-object mode, as shown here. This allows you to work with this
low-res cage while the smoother version is updating at the same time.
Check this box to
Apply the smoothing.
Figure 4.83
Using the NURMS
subdivision to
smooth out
the hand
modeling a hand ?– 175
3. You can control how much smoothing applies to the hand using the Iterations
parameter, which is by default set to 1. Be very careful how many iterations you add.
The higher the number, the harder the computer has to work to process the information.
You can leave Iterations set to 1 for the hand.
4. Uncheck Isoline Display in the Subdivision Surface rollout. When Isoline Display is
off, 3ds Max displays all the faces added by the smoothing, as shown on the right in
Figure 4.84. The default setting of On shows only the object??™s original edges, as shown
on the left in Figure 4.84.
5. Make sure you are in Polygon sub-object mode. Press F2 to toggle the Shaded Face
mode, so that when you select a poly, it will be shaded in red and easier to see.
Pages:
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268