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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

80.
2. To shape the thumb, you will use a combination of adjusting edge and poly locations.
Figure 4.81 shows a picture of a hand; notice how the thumb extrudes from the bottom
of the hand. Using Edge mode, rearrange the edges in the extruded thumb to create
a shape as shown in Figure 4.82.
Save an iteration of your scene. Now you should have the general shape for the hand.
It is still very rough, with no detail. To catch up to this point or to check your own work,
load the scene file Hand03.max from the Hand project on the companion CD.
Figure 4.82
Shape your thumb
to match by moving
and adjusting edges
and polygons.
Figure 4.81
Notice how the thumb extends from a hand.
Figure 4.80
Extruding the thumb
174 ?–  chapter 4: Modeling in 3ds Max: Part I
Subdivision Surfaces
You may be wondering how to take this boxy thing and turn it into something more organic
and realistic. By using Subdivision Surfaces (SubDs), you can take a relatively simple object
with very few segments and subdivide the polygons. SubDs make a flat surface appear
smoother.
Follow these steps to use Subdivision Surfaces for your hand:
1. To apply the SubD, with the hand selected, check the Use NURMS Subdivision box
in the Subdivision Surface rollout in the Modify panel.


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