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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

Using the same techniques and the following settings for the extrusion amounts,
extrude the rest of the fingers.
F I N G E R F I R S T E X T R U D E S E C O N D E X T R U D E T H I R D E X T R U D E
Middle Finger 70 60 50
Ring Finger 60 50 40
Pinky 50 40 30
Figure 4.79 shows all the fingers extruded. You can use other values as long as you have
three segments in each finger. Use your own hand as a guide.
This is a good time to do another Save As; make sure you use the plus sign (+) instead
of pressing the Save button. To catch up to this point or to check your own work, load the
scene file Hand02.max from the Hand project on the companion CD.
Creating the Thumb
Now you will create the thumb, also using extrusions. Follow these steps:
1. Select the polygon in the middle of the side of the hand, as shown here.
Figure 4.79
Fingers!
Figure 4.78
The index finger is extruded into place.
modeling a hand ?–  173
As with the fingers, the thumb will have three segments. Select the Extrude Settings
button and enter an extrude amount of 30. With the value of 30, click Apply twice
for two 30-unit extrusions. Now enter an extrude amount of 20 and click once more.
Click OK. Figure 4.


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