continued
modeling a hand ?– 171
EXTRUDE OPTIONS
By Polygon??”Each polygon is extruded individually along its own normal.
Extrusion Height??”Specifies how much to extrude in scene units. As you??™ve already seen,
positive values extrude out away from the object, and negative values extrude into the
object.
3. We are going to extrude the first finger so that it has three sections, so instead of
doing one extrude, we are going to do three back to back. This will give the finger
more segments with which to work. If you look at your own finger, you will notice
the lower joint is the biggest joint, getting smaller toward the tip of the finger. In the
Settings dialog box, set the first amount to 60. The Setting dialog box allows you to
interactively perform these functions so you can see the extrude before you apply
it. The 60-unit extrude looks good, so click Apply. This keeps the Settings window
open. Go to Extrusion Amount and enter 50; this will change the extruded segment
to 50 units. Click Apply again for the second extrusion. Change the extrude amount
to 40, and press OK for the last extrusion of the index finger. Figure 4.78 shows the
first finger.
172 ?– chapter 4: Modeling in 3ds Max: Part I
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