SEARCH
0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Prev | Current Page 252 | Next

Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

max) as shown in Figure 4.77. To catch up to this point
or to check your own work, load the scene file Hand01.max from the Hand project on the
companion CD.
Creating the Fingers
Now it is time to extrude the fingers.
1. With the box selected, select the Polygon sub-object mode or press 4 on your keyboard.
Go to the perspective view. Click on the polygon that represents the index finger
(closest to you), as you see here.
2. Go to the Modify panel under the Edit Polygons rollout. Click the Extrude Settings
button ( ) (the Settings button is directly to the right of the extrude button) to
bring up the Extrude Settings dialog box. See the sidebar entitled ???Extrusion Options???
for more about the parameters and options for the Extrude function.
Incremental Save
Figure 4.77
Save!
170 ?–  chapter 4: Modeling in 3ds Max: Part I
EXTRUDE OPTIONS
Using the palm model of the hand for reference, the options for an extrude operation will
behave as indicated here. All of the polygons on the front of the box are selected:
Group??”The polygons are extruded out along their averaged normals, effectively
extending the palm out, as shown here.
Local Normal??”The polygons are extruded straight out along their normal (usually
perpendicular to the polygon??™s face), creating a flare at the end of the palm.


Pages:
240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264