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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

Use the Transform
gizmo??”center the pointer so that the X and the tail of the X-axis arrow are yellow.
Select this edge.
Figure 4.76
Select the edge of
the index finger.
Pinky Finger
Top of Hand
Wrist
Thumb Index Finger
168 ?–  chapter 4: Modeling in 3ds Max: Part I
Figure 4.75
The box will be the
palm of the hand,
and the fingers
will be extruded
from the polygons
facing you.
Yellow indicates that the axis is active. This will confine the movement to the X-axis
and no other, as shown here.
10. Switch to the Top viewport and move the edge, as shown here. Press the spacebar to
release the selection Lock.
11. Move the other edges to create a slight arch where the top of the palm will be, as
shown in the following graphic. This will ensure that when you extrude the polygons
for the fingers, there will be space for the webbing in-between. If you don??™t want the
fingers spread apart this much, make the arc less curved. This repositions the polygon
to a different angle so it won??™t extrude straight.
modeling a hand ?–  169
Now is a good time to save with File ??” Save As. Make sure you use the plus sign (+)
instead of pressing the Save button, as this will add a number increment to the end of
your filename (for instance, hand01.


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