modeling a hand ?– 167
4. Look at the box and imagine that it is the palm of the hand. The polygons facing you
in Figure 4.75 are going to be the fingers. The poly farthest from you will be the pinky
finger, and the one nearest will be the index. This should help you get oriented.
5. Convert the box into an Editable Poly object (not the Edit Poly modifier). You can
reference the Dresser exercise in this chapter if you have skipped to this section.
6. The fingers??™ polygons will need to be slightly splayed out, so they will not all stick
together when you extrude them. Use the Edge sub-object mode to do this. In the
Modifier Stack, click the plus (+) sign to reveal the sub-objects for the box.
7. Use the keyboard shortcut 2 to choose the Edge sub-object level. Select the edge closest
to you (which will be the outer edge of the index finger), as shown in Figure 4.76.
8. Click the Lock Selection icon ( ) or press the spacebar to lock this selection so you
don??™t lose the selected edge. The Lock button will turn yellow, indicating it is in use.
9. Use the keyboard shortcut Wto enable the Move tool. Move the edge along the X-axis.
You might find it easier to use the Top viewport for the move.
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