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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"


2. Make sure the Perspective viewport is active. Create a box on the Home Grid in the
Perspective viewport. You are going to use Keyboard Entry to create the box to certain
specifications. In the Keyboard Entry rollout in the Create panel??™s parameters for
the box, enter the following parameters: Length of 90, Width of 150, and Height of
30, as shown in the graphic on the right. The X-, Y-, and Z-parameters in the Keyboard
Entry rollout are used to place the object in your scene by using the coordinate
you specify. Keep those values at 0 to create the box in the center of your scene.
Choose the Create button at the bottom of the rollout to create the box as defined.
3. Go to the Modify panel, and you will see the parameters for the box. You need to subdivide
the box so it has more polygons. Press F4 to toggle on Edged Face mode in your
viewport. In the Modify panel??™s Parameters rollout, set the box??™s Length Segs to 4,
Width Segs to 3, and Height Segs to 1, as you see here.
If you have access to Introducing Maya 2008: 3d for Beginners, by this volume??™s author, you can
also reference a similar hand modeling tutorial to see how modeling workflows compare
between 3ds Max and Maya.


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