Corner: A Corner vertex is nonadjustable, which creates
sharp corners.
Bezier: A Bezier vertex is a vertex that has locked continuous
handles that create a smooth curve. You can
directly adjust the curvature at a Bezier vertex by manipulating
its handles. Adjusting a handle on one side of
the vertex will also adjust the other side??™s handle, as
they are continuous.
Bezier Corner: A Bezier Corner vertex creates a sharp corner like the Corner vertex, but it has
discontinuous tangent handles with which you can control the curvature of the line at that
vertex. The handle on one side of the vertex will not affect the handle on the other side.
In some ways, Line??™s sub-objects are similar to the Editable Poly sub-object modes.
However, when you are working with a spline, you are working with a 2D nonrendering
object. A spline is made up of three sub-objects: a vertex, a segment, and a spline. As you
know, a vertex is a point in space. A segment is the line that connects two vertices. The
Spline mode allows you to select and/or transform a single or multiple splines within a
spline object. To continue with the project, follow these steps:
1. Choose the vertex sub-object for the line.
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