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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

66. Remember to
save this version of your file. You can also load the Dresser03.max scene file from the Scenes
folder in the Dresser project on the companion CD to check your work or to skip to this
part in the exercise.
Creating the Knobs
Now that the body of the dresser is done, it??™s time to add the final bit of detail to make the
dresser complete: knobs. We will use Splines and a few surface creation tools new to your
workflow. Goose bumps, anyone? Take a look at the reference for the knobs
in Figure 4.67. You are going to create a profile of the knob and then rotate
the profile around its axis to form a surface. This technique is known as
Lathe, not to be mistaken for latte, which is a whole different deal and not
really covered in this book.
Here??™s a quick rundown of what a spline is. A spline is a group of vertices and connecting
segments that form a line or curve. To create the knob profile, we are going to use the
Line Spline, shaped in the outline of??”you guessed it??”a knob. The Line tool allows you to
create a free-form spline.
Figure 4.66
The finished
dresser body
Object Name Type-In Object Default Color
Figure 4.65
Name the dresser
and pick a nice color.


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