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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

60. Make sure you save your work.
Figure 4.58
Place four vertical
slices at each corner.
152 ?–  chapter 4: Modeling in 3ds Max: Part I
Figure 4.60
Use the same steps
to create the details
on the sides of the
bottom.
Figure 4.59
Move polygons to
create detail in the
dresser feet.
modeling a chest of drawers ?–  153
I Can See Your Drawers
In the beginning of this exercise, you created a box with six segments on its height. You
can use those segments to create the drawers. This is an example of thinking ahead and
planning your model before you start an object. This was by far the easiest way to go;
using the Slice Plane tool to add segments for the drawers after the box is made is doable,
but much more laborious.
For simplicity??™s sake, you will not create drawers that can open and shut in this exercise.
If this dresser were to be used in an animation in which the drawers would be opened, you
would make them differently.
First, take a look at the drawers and see where you have to go. Figure 4.61 shows the
drawers and an important detail we need to consider. Luckily, you needn??™t worry about
the junk on top of the dresser.
Gap Between Drawers and Dresser
Figure 4.


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