44
Add an Edit Poly
modifier
Figure 4.47
The second bevel is
hardly noticeable.
Figure 4.46
The first bevel for
the crown of the
dresser
modeling a chest of drawers ?– 143
Figure 4.49
The dresser top
is ready.
Figure 4.48
The crown lip of the
dresser??™s top
144 ?– chapter 4: Modeling in 3ds Max: Part I
These bevel amounts are not necessarily set in stone. You can play around with the
settings to get as close to the image as you can or to add your own design flair. You can
load the Dresser01.max scene file from the Scenes folder in the Dresser project on the
companion CD.
Bottom of the Dresser
Now it is time for the bottom of the dresser. This dresser doesn??™t have legs, but it has a
nice detail at the bottom nonetheless, as you can see in Figures 4.50 and 4.51. To create
this detail, you need to extrude a segment.
1. You should already be in Poly sub-object mode if you are continuing with your own
file, so select the poly on the bottom of the dresser as shown here.
2. Go to the Edit Poly rollout, select the Extrude Settings
button, change the Extrusion Height to 2.5 as shown,
and click OK. This will extrude a polygon out from the
bottom of the dresser, essentially adding a segment to
the box as shown in Figure 4.
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