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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

It helps simplify the model by taking out extra vertices that need not be
there. Welding also can help shape your model. The following steps show you how to
weld vertices together:
1. Start with a new Editable Poly sphere, in a new scene if you wish. Remember, to get
an Editable Poly sphere, create a sphere and convert it to an editable poly by rightclicking
on the Sphere entry in the Modifier Stack and selecting Editable Poly.
2. Select two vertices next to each other on the sphere. Select
the Weld Settings button to open the window shown here.
3. Use the Weld Threshold spinner in the Weld Settings
window to weld the two vertices together, as shown in
Figure 4.33. The Weld tool combines selected vertices
that are within the threshold you set.
Weld is used a lot when detail is added to a model, such as with a chamfer, and some of
the points need to be pulled together and combined into a single point.
Bevel
As you saw earlier in the chapter, a Bevel command creates a
rounded edge for an extrusion. First, select the polygon, and
then click Bevel in the Modify panel under the Edit Polygon
rollout to create a bevel like the one shown in Figure 4.34.
You can also click the Settings button next to Bevel to
open the Bevel Settings window shown here.


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