Extrude acts the same in any of the sub-object modes??”Vertex, Edge, or Poly. Figure 4.29
shows an extruded edge; you saw what an extruded polygon looks like earlier in the
chapter.
You will be able to work with more extrude options in the
Creating the Fingers exercise later in this chapter.
Figure 4.26
The Subdivision
Surface rollout
Figure 4.27
The Extrude Vertices
dialog box
Chamfer
In the following steps, you will use a different tool, called Chamfer,
to create extra detail on an editable poly:
1. Undo the vertex extrusion with Ctrl+Z, or start with a fresh
sphere and select a vertex. Hold down the Ctrl key and select
two more vertices on either side of the one already selected.
Click the Chamfer Settings button in the Modify panel to
open the Chamfer Settings dialog box, as shown here.
2. The new vertices are created around the ones you selected.
You can dial in the exact value for your chamfer in the
Options window as shown here and click Apply or OK.
You can also simply click the Chamfer button (and not
the Settings button), and click and drag in the viewport
to interactively set your chamfer distance.
When you chamfer a sub-object, 3ds Max creates new faces around the area you have
selected, complete with connecting edges, as you can see in Figure 4.
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