Select the Poly sub-object level and select a single poly on the sphere, as shown here.
Make sure Soft Selection is not enabled.
3. In the Edit Polygons rollout, choose Extrude, as shown here.
4. The appearance of your mouse pointer in the viewport will change. Click on the
polygon you already have selected, and drag the mouse up to extrude the polygon
out from the sphere. If you drag the mouse down, the polygon will extrude into the
sphere, creating a square tunnel. Pull the polygon out as shown and release the
mouse button.
look at the mesh you got us into! ?– 129
5. Select another polygon and extrude the face inward by dragging down on the cursor,
as shown here.
6. Select a third polygon on the sphere, and this time select the Bevel tool in the Modifier
panel. Similar to an Extrude, Bevel allows you to taper the extruded polygon. Click
the polygon, and drag the mouse to pull the polygon out. When you release the mouse
button, 3ds Max allows you to select the taper amount by moving the mouse up or
down. When you have the desired taper, as shown here, click once to exit the tool and
set the bevel as you see it here.
Edit Geometry Rollout
This rollout (Figure 4.25) is the same for all the sub-objects.
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