SEARCH
0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Prev | Current Page 189 | Next

Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

Even if you are not new
to 3D or to modeling, you should surround yourself with as many references as you can.
Not having a clear picture in your head of where you need to go for your model will just
aggravate the process and give you a slack result.
Take pictures all around the proposed object. Get the dimensions, sizes, angles, and
slopes of the surfaces of your subject. You could even try to re-create the object in a different
medium. Try sketching the subject, or grab some children??™s Play-Doh or a plate of
mashed potatoes and make a rough sculpture. It may seem like a lot of effort to build
something trivial, but it will pay off in the long run.
But enough of that old lecture.
Your first question should be, ???How detailed should I make the model???? As you may
have read in the first chapter, it??™s always a good idea to match the level of detail for a model
to what is needed in the shot. If you are featuring the object up close and personal, then
you should take care to build it with extra detail, adding as many polygons as it takes to
make it look good and still render. If, however, the object is far away and half obscured,
detailing the heck out of it would be a waste of time.


Pages:
177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201