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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

You will also tackle two different models to get a sense of a workflow using
3ds Max.
Topics in this chapter include:
?–  Planning Your Model
?–  Modeling Concepts
?–  Modifiers and the Modifier Stack
?–  Look at the Mesh You Got Us Into!
?–  Editable Poly Tools
?–  Modeling a Chest of Drawers
?–  Modeling a Hand
CHAPTER 4
Planning Your Model
The most important thing to know before you begin to model is exactly what you are
going to model. That sounds obvious, but it??™s true. You need to think about your model
and gather as many references as you can. The best training you can hope to gain is simply
by observing the core elements and forms that make up objects in everyday life. Learn how
to dissect things around you into component shapes that you can picture in a 3D window.
When you look at a barbell, for example, you should see several cylinders connected to
each other. When you see an office chair, you should see a few boxes and cylinders arranged
and rounded at the edges. When you begin to see objects in this manner, the idea of modeling
them may not seem quite as daunting.
???Yeah, but all my friends can sit down and model anything they want.??? Be that as it
may, if you are a novice to 3D, surround yourself with references.


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