Complete understanding of how to use 3ds Max comes with time and experience. To
develop that understanding, you need to work on projects that further challenge you and
get you moving around inside the UI. This book begins that ride and tries to give you a
good push in the right direction. Take everything in this chapter with a grain of salt and
head into the coming chapters.
106 ?– chapter 3: The 3ds Max Interface
Modeling in 3ds Max: Part I
Modeling in 3D programs is akin to sculpting or carpentry; you essentially
create objects out of shapes and forms. No matter how you look at it, even a complex
model is just an amalgam of simpler parts. The successful modeler can dissect a form
down to its components and translate them into surfaces and meshes.
3ds Max??™s modeling tools are incredibly strong for polygonal modeling. The focus
of this book will be on polygonal modeling because the majority of 3ds Max models are
created with polygons. In addition to mechanical models, in this book you will model
an organic model??”an alien creature??”and use that model to animate a character using
SubDivision surfaces.
In this chapter, you will learn modeling concepts and how to use 3ds Max modeling
toolsets.
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