You can link and unlink objects to edit hierarchies as well. If you drag an object??™s icon
onto another object in the Scene Explorer dialog until you see a yellow arrow to the left of
the target object, the dragged object will become a child of the target object. To unlink an
object, drag its icon from the target object in the Scene Explorer to the Scene Root node at
the top of the list.
You can have as many Scene Explorer windows open as you like because they persist in
your scene as you work. You can toggle between different views of the Scene Explorer that
you have opened previously through the window??™s View Explorer pull-down menu.
Summary
Wow! That was a lot of information. You??™ve learned how to navigate the menus, toolbars,
icons, panels, and windows in 3ds Max. Remember, don??™t worry about absorbing all that
information. This chapter exists to give you a unified reference guide for 3ds Max UI issues.
Come back to this chapter as you work with 3ds Max on the tutorials in this book and any
other 3ds Max work you have.
If you??™ve read all the way through this chapter, you??™ve seen the icons and buttons you
will come across most often, and have had a taste of everything on the main 3ds Max UI
screen and a brief description of what each feature does.
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