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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"


Invoke the Scale tool by pressing the R key, and your gizmo will turn into a triangle, as
shown here:
Clicking and dragging anywhere inside the yellow triangle will scale the object uniformly
in all three axes. By selecting the red, green, or blue handles for the appropriate
axis, you can scale along one axis only. You can also scale an object in a plane between two
axes by selecting the side of the yellow triangle between two axes as shown here along the
Y- and Z-axes:
96 ?–  chapter 3: The 3ds Max Interface
Keep in mind that the gizmos appear at an object??™s pivot point; therefore, if there is an
object where you have relocated the pivot point away from the object itself, the gizmo will
appear there and not on the object itself, as shown here where the rectangle??™s pivot is to
the right of the object.
In the following graphic, a cube is being transformed in the Y-axis. The Coordinate
Display box indicates how much it is being moved.
Managing Scene Objects
3ds Max has a few ways to organize and manage your scene elements to make working with
things easier. These tools include the Layer Manager, the Schematic View, the Material
Editor, and the Curve Editor/Dope Sheet.


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