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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

The levels are designed to automatically adapt
when your systems responsiveness is slower because of a larger scene.
Gizmos
Using gizmos is a fast and effective way to transform your objects with interactive feedback.
As you saw in the Mobile exercise in the previous chapter, gizmos let you manipulate
objects in your viewports interactively to transform them??”i.e., translate (move),
rotate, and/or scale. Coordinate Display boxes at the bottom of the screen display coordinate
or angular or percentage information on the position/rotation/scale of your object as
you transform it. The gizmos appear in the viewport on the selected object at their pivot
point as soon as you invoke one of the transformation tools.
After you invoke the Move tool by pressing W (or accessing it through the toolbar),
your gizmo should look like this:
The XYZ-axis gives you handles to move an object on one specific axis. You can also
click on the box between two axes to move the object in that plane, which is shown here
as YZ:
the viewports ?–  95
If you invoke the Rotate tool by pressing E, your gizmo will turn into three circles as
shown. You can click on one of the circles to rotate the object on the axis only, or you can
click anywhere between the circles to freely rotate the selected object in all three axes.


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