For scenes that have more than one camera, press the C key
to bring up a pop-up menu from which you can select the camera. With so many ways to
change viewport views, you??™ll be able to find the way that works best for your workflow.
90 ?– chapter 3: The 3ds Max Interface
Figure 3.43
Changing viewports
is easy.
Viewport Rendering Levels
Viewports let you view your scene in a few different ways. For example, in
the Mobile exercise, you saw how you can switch between Wireframe and
Smooth + Highlight Shaded views. How you view objects in a viewport is
referred to as viewport rendering. Again, you can access a different viewport
rendering method by right-clicking the viewport??™s name, as shown in Figure
3.44. Depending on the size of your scene, your viewport may be more
responsive and have a less-taxing rendering display level than the one
shown here.
Each of the viewport rendering levels has specific properties.
Smooth+Highlights Displays scene objects with smooth shading and specular highlights
from the scene lights. This gives the best feedback for your objects.
Smooth Displays objects with no highlights and only smooth shading.
Because the R shortcut enables the Select and Scale tool, there is no keyboard shortcut for
the Right viewport.
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