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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

You will use both kinds of lights later in this book when you
learn how to light and render your scenes (Figure 3.13).
Camera
Camera objects are designed to simulate real-world still and motion cameras. They are
used to record the action you animate, and they output through rendering. Just like realworld
cameras, 3ds Max??™s camera objects allow you to use a variety of lens types. There
is a standard camera and there is a camera that has a target to make it easier to follow an
object or action. You??™ll get to use cameras a lot in Chapter 11, ???3ds Max Rendering.??? You
can see the Camera Creation category in Figure 3.14.
74 ?–  chapter 3: The 3ds Max Interface
Figure 3.14
Camera Creation
category in the
Creation panel
Figure 3.13
Creating lights
Figure 3.12
Creating shapes in
the Create panel
Figure 3.11
The Create Geometry
category for the
Create panel
Helpers
Helpers take care of the unglamorous and thankless jobs in 3ds Max. They help you construct
scenes, but they aren??™t necessarily part of the scenes. Helpers help you position, measure, and
animate a scene??™s renderable geometry. Figure 3.15 shows the various helpers you can create.
Space Warps
Space warps are objects that deform or animate objects in your scene.


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