Everything from Undo to Render is in the main toolbar for easy access.
62 ?– chapter 3: The 3ds Max Interface
Running down the right side of the 3ds Max UI is the Command panel. Object creation
and manipulation tools are gathered here for your access. The Command panel, as you
discovered in the previous chapter, is divided into tabs. Each tab has its own specific panel
of tools, ranging from Create to Utilities.
The meat of the UI is in the viewports. These portals give you access to 3ds Max??™s 3D
space through orthographic and perspective views. These viewports are where you??™ll do
the bulk of your work. By using mouse and key combinations, as you saw in the previous
chapter, you can navigate through 3D space and around your scenes quite easily.
Running across the bottom of the UI are the tools for changing time values (such as
the Time slider, which you experienced in the previous chapter), viewport navigation
controls, and controls for animating.
Each of these UI sections is explained in more detail in the following pages with a
breakdown of the major components.
The Menu Bar
If you??™ve ever played with a computer, you should be familiar with the layout of menu bars,
so let??™s keep this brief.
Pages:
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
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