The process of texturing essentially applies colors and tactile feeling to models.
3ds Max automatically assigns simple colored materials to objects as you create them.
Because your computer stores everything in a scene as vector math, the term geometry refers
to all the surfaces and models in a scene.
10 ?– chapter 1: Basic Concepts
You don??™t need to finalize every texture at the beginning, because you??™ll be coming
back and making adjustments all the time. Remember that the materials you create for
your scene will probably look different when you light and animate everything.
You??™ll learn more about texturing in Chapter 7, ???Materials and Mapping.???
Animation
Animation puts your scene into action and adds life to your characters. Animation is
change over time. Anything in a scene that needs to change from one second to another
will need to be animated to do so.
Everyone has their own reflexive sense of how things move. This knowledge is gleaned
through years of perception and observation. Therefore, your audience can be more critical
of a CG scene??™s motion than lighting, coloring, or anything else. You know when something
doesn??™t look right. So will your audience.
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