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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

As a matter of fact, you could wind up with multiple models
for a single character that are built to account for differences in detail level. Using different
versions of the same character can help keep the scene efficient and workable. A
cg workflow ?–  9
low-resolution model of a character (one that uses few polygonal faces) can easily be
placed in wide shots, and a more detailed, higher-resolution model can be used in
close-ups.
Architectural and Environmental Modeling
3ds Max is a natural tool for architectural and environmental modeling. In fact, architects
and engineers use it to model and render designs for previsualizing. This type of modeling
includes the generation of backgrounds for sets and environments. To do this, you model
any buildings or interiors, as well as mountains and other required scenery, such as trees,
roads, lampposts, and mailboxes.
Do not create overly detailed environments when they are far off in the background.
The biggest common mistake new CG practitioners make is over-creating detail. Doing
this adds more geometry to a scene, creates inefficiency, and can crash a scene. The more
geometry that is used in a scene, the more slowly the computer will run and the more time
you will need to render the scene.


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