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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

This in turn will benefit your overall speed and
technique. With more experience, you will be able to discern the level of detail you really
need and work more efficiently.
Here is a quick rundown of some different kinds of modeling.
Character Modeling
Character modeling includes the modeling of any characters in your scene, from humanoids
to animals to ordinary objects that are animated to life. Most characters are organic forms,
such as animals, humans, aliens, and so on. However, a talking cheese sandwich is just as
much a character as the person holding it. As a good character modeler, you need to keep
in mind the animation needs of a character when you??™re modeling. It??™s important to know
what you need from your shot way ahead of time, so you can model appropriately.
Traditional characters, such as humans, need to appear seamless once they??™re modeled.
Character animation usually requires the model to deform in some way, such as bending
and warping at certain points like the elbows. The pieces that make up the model may tear
apart if the character is not built to accommodate deformation and movement.
Like the park bench we talked about earlier, your character must be built with the level
of detail required by the scene.


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