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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

The process of modeling can be easier when you have a good idea of your
whole story via a storyboard and copiously reference the object you are modeling. If you
identify your project needs as fully as you can at the outset, you??™ll be able to fulfill them
more easily when you start modeling or gathering models.
With forethought, you will know how detailed your models need to be. In many cases,
you can add sufficient detail to a model through texture. If a park bench is shown in a
wide shot from far away, there is no need for abundant detail or complicated surfacing. If
you create a highly detailed model for that far-away shot, you will have wasted your time
and will also increase your rendering time. However, if you have to show that park bench
prominently in a close-up, it will need as much detail as possible. In such cases, viewers
will see more of the bench and have more of an opportunity to question it. The more you
use models in scenes, the better you will be at sensing exactly how much detail to give a
specific model. As you begin with CG, however, it??™s better to give too much attention to
detail than needed than to give too little. The detailing process will teach you a majority of
what you need to learn about modeling.


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