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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

You can texture after you animate, if you wish; however, for most
projects, the workflow described here is best. What is universally true is that you will go
back and forth between these stages several times throughout the process as you assess and
further define your needs. For example, you may have to change some textures once you
see the lighting or change a model according to an unexpected animation need.
Modeling
Modeling is the topic of Chapters 4 through 6 of this book. Modeling is usually the first
step in CG creation, and it can sometimes take the longest time. You probably already
know that modeling and modeling tutorials are popular on the Internet, where you will
also find a generous number of free and fee-based models. You might be able to find a lot
of the props and characters you need for your scene there. Unless you enjoy modeling,
take a look through Google (or another search engine) and see what??™s already available,
especially at sites such as www.turbosquid.com.
8 ?–  chapter 1: Basic Concepts
When you model, of course, you??™ll be faced with many choices about how to proceed.
Most Max modeling is done using polygons (geometric representations of surfaces and
objects); however, the specific tools you use to create the models will depend on how you
like to work.


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