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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

In this case, music and live
action sound design are pretty similar. Once you combine everything, you assess the
sound needs.
The one glaring difference between CG and live action sound relates to dialogue. When
you shoot live action, you generally capture the sound and dialogue live as you shoot. With
CG, all dialogue needs to be recorded and edited at the beginning of the production phase.
In other words, dialogue is a part of the CG preproduction and postproduction phases.
This is because animators need to hear dialogue spoken so they can animate images to
match the lips of the characters speaking (this is known as lip-sync). Recording the dialogue
with actors also helps you animate the CG characters because you can imitate the
gestures and actions of the live actors to help make your animation more real.
CG Workflow
CG is a collaborative effort in which all the stages of production work hand-in-hand to
achieve your final images. Because of how CG comes together, following a structured production
pipeline or workflow generally works best. The layout of this book and its exercises
follow this overall workflow. You begin by modeling, texturing, animating, lighting,
and then rendering.


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