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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

The more you work with 3ds Max, the better you
will become with it. And the more you struggle, fail, and recover, the more you will learn.
This chapter introduces you to basic concepts in computer graphics production.
Topics in this chapter include:
?–  How to Read This Book
?–  What Is CGI?
?–  Production Workflow
?–  Core Concepts for Animation
CHAPTER 1
How to Read This Book
First and foremost, you don??™t need to read this book cover to cover and front to back to
get the most from it. If you are the type who loves to jump right into the pool to learn to
swim, then skip this chapter and jump into Chapter 2, ???Your First 3ds Max Animation???
to start working with the interface. If you already know how to navigate 3ds Max, you can
begin with any of the other chapters. You can leave this chapter for bathroom reading
when you??™re bored or the cable goes out.
If you like slowly dipping your toe in the water first, then by all means sit back, put on
your bifocals, and have a long soak in this chapter. It will cover a lot of basic concepts and
core topics with which you may or may not already be familiar. It will gently ease you into
the powerful program that is Autodesk 3ds Max 10 and into computer graphics in general.


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