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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"


The Next Step
The next step is really up to you. Introducing 3ds Max 2008 is meant to give you a kick-start
into learning CG. Your education beyond this primer can be from DVDs, classes, or more
books??”all bundled with a good amount of playing around and creating your own 3D
productions. There is no better way to learn CG than to create something for yourself. Use
these tools as a reference to help you get there.
You can contact the author at koosh3d.com.
Introduction ?–  xix
Basic Concepts
Any way you cut it, everyone learns in different ways, especially when they are
learning about Autodesk 3ds Max 10 or any other computer graphics (CG) package. You
should realize that the best education you??™ll get is through months or even years of working
with the software in different capacities. Ask any successful student, and they will
tell you one thing: There is no such thing as book smarts when it comes to good CG production
??”it all comes down to what you can achieve.
Achievement comes only from practice. You can??™t avoid the many pitfalls of production
work without falling into and climbing out of them. Some readers may find this idea
frustrating, but it is an intractable truth.


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