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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"


Chapter 10, ???3ds Max Lighting,??? begins by showing you how to light a 3D scene with
the three-point lighting system. It then shows you how to use the tools to create and
edit 3ds Max lights for illumination, shadows, and special lighting effects. You will
light the toy rocket you added materials to in Chapter 7.
Chapter 11, ???3ds Max Rendering,??? explains how to create image files from your 3ds
Max scene and how to achieve the best look for your animation by using proper cameras
and rendering settings. You??™ll also learn about different ways to implement raytracing,
atmospheric effects, and motion blur when you render the toy rocket.
Chapter 12, ???Particles and Dynamics,??? introduces you to 3ds Max??™s particle systems
and space warps, as well as the reactor physics simulation system. You will animate
dynamic objects colliding with one another using rigid body dynamics, and you will
learn how to use soft body dynamics.
The companion CD to this book provides all the sample images, movies, and files
that you will need to work through the projects in Introducing 3ds Max 2008, as well
as a demo version of the program. See the Appendix at the back of the book for specific
information.


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