SEARCH
0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Prev | Current Page 13 | Next

Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"


Chapter 5, ???Modeling in 3ds Max: Part II,??? takes your modeling lesson a step further
by showing you how to model a complex object. You will use and add to the tools you
learned in Chapter 4 to create a toy rocket model. You will learn how to loft and lathe
objects, as well as how to use Booleans.
Chapter 6, ???Character Poly Modeling,??? rounds out your modeling lessons by showing
you how to use subdivision surfaces to create organic models such as an alien character.
Chapter 7, ???Materials and Mapping,??? shows you how to assign textures and materials
to your models. You will learn to texture various objects, such as the toy rocket from
Chapter 5, as you learn the basics of working with 3ds Max??™s materials and UVW
mapping.
Introduction ?–  xvii
Chapter 8, ???Introduction to Animation,??? covers the basics of animating a bouncing
ball using keyframes and moves on to creating a more complex animation??”throwing
a knife at a target. You will also learn how to use the Track Editor to time, edit, and
finesse your animation.
Chapter 9, ???Character Studio and IK Animation,??? expands on Chapter 8 to show you
how to use Character Studio to create and edit a walk cycle. You will also learn how to
use 3ds Max??™s IK system to rig a tank model??™s gun.


Pages:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25