How This Book Is Organized
Chapter 1, ???Basic Concepts,??? begins with an introduction to the basic concepts of CG
production as well as its terminology and general workflows and pipelines. This chapter
gives you an overview of how CG is created and how 3ds Max relates to the overall
process.
Chapter 2, ???Your First 3ds Max Animation,??? creates a simple animation to introduce
you to 3ds Max??™s workflow and give you a taste of how things work. By animating a
simple mobile, you will learn the basic concepts of creating and animating in 3ds Max.
Chapter 3, ???The 3ds Max Interface,??? presents you with the entire 3ds Max interface
and shows you how to access all the tools you will need for a CG production. Beginning
with a roadmap of the 3ds Max screen, this chapter gives you a rundown of the
icons and explains their uses. You can use this chapter as a reference to which you
can return for UI refreshers whenever they??™re needed.
Chapter 4, ???Modeling in 3ds Max: Part I,??? is an introduction to modeling concepts
and workflows in general. It shows you how to model using 3ds Max tools with polygonal
meshes and modifiers to create various objects, including a human hand and a
bedroom dresser.
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