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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"


How to Use This Book
Introducing 3ds Max 2008 approaches teaching CG by first giving you an informal look
into the core concepts that make up this art form. The book aims to create a solid reference
for you by showing you the commonly used toolsets and interfaces you will need to
navigate to accomplish your goal. By following up the concepts and reference, Introducing
3ds Max 2008 gives you hands-on recitations in the form of exercises and tutorials, letting
you flex your muscles and giving you a chance to try for yourself.
The process can be a bit daunting when you begin to learn a CG program. In that light,
it??™s best to explore the material in this book at your own pace, and allow yourself to digest
not just the nuts and bolts, but also the workflow and concepts behind how and why 3ds
Max artists work the way they do.
xvi ?–  Introduction
Once you have a firm grasp of the concepts introduced in this book, you will be ready
to tackle more advanced material in the form of an intermediate class or even another book.
Learning CG is a tough hurdle to get over, and you can rest easy knowing that this book is
targeted to give you the tools you need to begin a longer, deeper study of the craft.


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