The important
thing to keep in mind is that this book is merely the beginning of your CG education.
With the confidence you will gain from the exercises in this book and the peace of mind
you can have by using this book as a reference, you can go on to create your own increasingly
complex CG projects.
Who Should Read This Book
Anyone who is interested in learning 3ds Max should start with this book. No other series
of books provides a better, more solid foundation than the Introducing series. Introducing
3ds Max 2008 will give you more than just the basics of software operation; it will also
explain how CG productions are accomplished.
If you are new to CG, or you are a veteran looking to pick up another program, Introducing
3ds Max 2008 will give you the core foundation you will need to progress further
into Autodesk??™s 3ds Max software.
If you are an educator, you will find a solid foundation on which to build a new course.
You can also treat the book as a source of raw materials that you can adapt to fit an existing
curriculum. Written in an open-ended style, Introducing 3ds Max 2008 contains several
self-help tutorials for home study as well as plenty of material to fit into any class.
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