Learning to use a powerful tool such as 3ds Max can be frustrating. You need to remember
to pace yourself. The major complaints CG book readers have are that the pace is too fast
and that the steps are too complicated or overwhelming. Addressing those complaints is a
tough nut to crack, to be sure. No two readers are the same. However, this book offers the
opportunity to run things at your own pace. The exercises and steps may seem confusing
at times, but keep in mind that the more you try and the more you fail at some attempts,
the more you will learn how to operate 3ds Max. Experience is king when learning the
workflow necessary for any software program, and with experience comes failure and
aggravation. But try and try again. You will find that further attempts will always be easier
and more fruitful.
Above all, however, this book aims to inspire you to use 3ds Max as a creative tool to
achieve and explore your own artistic vision.
What You Will Learn from This Book
You will learn how to work in CG with 3ds Max 2008, but moreover, you will learn how
CG works and that you will be able to apply the basic techniques and concepts to any software
package to accomplish anything you need from modeling to animation.
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