The world of Computer Generated Imagery
(CG) is fun and ever-changing. Whether you are new to CG in general or are a CG veteran
new to 3ds Max, you??™ll find this book the perfect primer. It introduces you to Autodesk
3ds Max and shows how you can work with the program to create your art, whether it is
animated or static in design.
This book exposes you to all facets of 3ds Max by introducing and plainly explaining its
tools and functions to help you understand how the program operates??”but it does not
stop there. This book also explains the use of the tools and the ever-critical concepts behind
the tools. You??™ll find hands-on examples and tutorials that give you firsthand experience
with the toolsets. Working through these will develop your skills and the conceptual
knowledge that will carry you to further study with confidence. These tutorials expose you
to various ways to accomplish tasks with this intricate and comprehensive artistic tool.
Finally, this book explains the 3ds Max workflow. It explains how specific tasks are
accomplished and why??”that is, it explains how the tasks fit into the larger process of producing
3D animation. By doing that, these chapters should give you the confidence you
need to venture deeper into 3ds Max??™s feature set, either on your own or by using any of
3ds Max??™s other learning tools and books as a guide.
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